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 Post subject: Mass Effect: Andromeda
PostPosted: Sun Apr 19, 2015 4:14 am 
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So, one of the many Mass Effect Facebook groups posted a link to this story yesterday. I'll quote some of the relevant text here for discussion and analysis, but with a very strong disclaimer that all of this is 100% unsubstantiated, and a purely anecdotal allegation.
C.J. Havens @ NerdCore, Inc. wrote:
The Next Mass Effect Context:
The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races. To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.

Collect Resources to Fuel your Growth:
Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.

A Capable Crew:
Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.

Your Crew, Your Story:
Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.

Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.

Deployed Strike Team Missions:
The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.

Active Strike Team Missions:
When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.

Multiplayer “Horde” Mode:
The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

Establish Settlements:
Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.

Dialogue:
Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.

Seamlessly Travel Through the Next Mass Effect Universe:
As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.

Customize and Share Your Experience:
Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters.

Remnant Vault Raids: Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses.

Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.

Khet Outposts:
As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.

Drive and upgrade your Mako (land vehicle):
Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paintjob.

As I pointed out at the beginning, there is currently no way of knowing how much of this is accurate, if any of it is at all. And it's also worth remembering that even some of BioWare's own official pre-release statements about ME2 and ME3 turned out to be...less than accurate. But for my money, if any of this is true, it sounds pretty damn sweet.

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Last edited by CWS on Sat Nov 07, 2015 10:01 am, edited 1 time in total.
Topic title changed to reflect the game's official title.


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 Post subject: Re: Mass Effect 4 rumors
PostPosted: Tue Jun 16, 2015 12:26 am 
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So, it looks like Bioware are making an effort to distance them from the past as much as possible, by moving the entire franchise into the next galaxy over. That's right: we're playing Mass Effect: Andromeda now. Also, looks like old alliances are off, because you're fighting Turians in the trailer.

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 Post subject: Re: Mass Effect 4 rumors
PostPosted: Tue Jun 16, 2015 1:25 am 
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Mass Effect Andromeda eh?

But fighting Turians? Are you sure? It could be anyone they're fighting here. Could be Quarians - they have the same leg structure. . Could be an as-of-yet unidentified civilisation. This IS a new, unexplored galaxy. :?


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 Post subject: Re: Mass Effect 4 rumors
PostPosted: Tue Jun 16, 2015 3:59 am 
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Eh, looks like they have the head fringe.

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 Post subject: Re: Mass Effect 4 rumors
PostPosted: Tue Jun 16, 2015 5:03 am 
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And did you see that planet in the background of that desert mesa? You'd think that the place would look more like that fire planet rather than a relatively tranquil desert. :| The gravitational forces of the planet that close would result in both worlds getting torn apart.


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 Post subject: Re: Mass Effect 4 rumors
PostPosted: Tue Jun 16, 2015 11:48 am 
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Ho-lee shit. I was not expecting a trailer for this already.

Yeah, it's difficult to tell for certain whether or not those were turians, but it doesn't necessarily mean anything either way. You did fight turians as Shepard in ME1 and ME2, after all. Trading shots with them on some un-colonized planet in another galaxy might not have any inter-species political implications at all.

This also appears to confirm at least some of the leaked info I quoted in the first post, too.

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 Post subject: Re: Mass Effect 4 rumors
PostPosted: Tue Jun 16, 2015 11:48 pm 
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Well, it could be that, but you're not likely to run into the blue suns trying to colonise a planet... afaik. Either the gangs have gotten bigger, or they're paramilitary/private military contractors. Also, I swear I saw Reaper tech out there, which... is not out of the question, considering they might have decided to go pay the next galaxy over a visit in between cycles. Heck, maybe over there they just said "don't build AI and play nice" and the people listened so there was no need for a harvest in Andromeda. :lol:

Also, it's blog-official now.

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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Sat Nov 07, 2015 10:20 am 
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So I guess they put out a new teaser trailer narrated by Jennifer Hale, as Commander Shepard, in honor of "N7 Day". This is it.



In a way, it's somewhat interesting that it focuses almost exclusively on the simple theme of space exploration, rather than showcasing any new game footage or specific info. Except, of course, for what is presumably our very first look at the new ship, at the end. It does make me curious about the background of the ship itself, because it certainly doesn't look like anything that would fit into the existing Alliance fleet roster in a clear way. Then again, BioWare's has said that ME:A will take place "far away from and long after" the events of the original trilogy, so that's likely a big part of the explanation.

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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Sat Nov 07, 2015 4:52 pm 
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Ship looks like Reaper tech, to me. Either that or Geth. But the whole premise seems... weird, to me. For the humans -- and other races, since we've seen Turians fighting us before -- to want to leave the Milky Way. What the hell happened? That'd be a disaster of unimaginable scale. Unless they just want to piss off in case there's, like, extra Reapers around, or something. In which case... why Andromeda? The Reapers could well have set up holiday timeshares there, or something, for all they know. Looks interesting, but I wonder what they're going for with this. They already won the squadmate lottery the first time around with companions like Garrus, Grunt, Wrex, Tali, etc., so people like me are going to be pretty biased walking into the "social" (because we're talking to computers and not real people, amirite?) side of this game. And if they're playing up the whole exploration side, they're competing with Star Citizen, Elite: Dangerous, and a few other titles that will be doing exploration with more freedom right from the get go.

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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Sat Nov 07, 2015 11:05 pm 
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:? ...Maybe a back-up plan in case the Crucible failed? Flee the Milky Way, set up shop in Andromeda and hope for the best? Though even my suspension of disbelief is stretched tight here.

As an aside, I never truly thought that the Mass Effect Universe stood a snowball's chance in hell of defeating the Reapers. Not after everything I've been told about them (excluding the bullshit at the very end of ME3), not after finding out just how unprepared the galaxy is for a serious war. I crunched the numbers, and estimated that if the Reapers have been around for a billion years (as the Leviathans claim) and harvest species every 50,000 years to make new Reapers, then accounting for losses, there would be, at the very least, 20,000 Sovereign-class Reapers ready to raze Council worlds by ME3. :geek: And remember, Sovereign was capable of taking on an entire Alliance fleet by itself, and most likely would have won if it hadn't been preoccupied with Shepard. :shock:

And that isn't counting the Reaper's cruiser, frigate, carrier or fighter analogues, which would likely number in the BILLIONS. :o There is a reason the Reapers are so goddamned arrogant and dismissive of everyone else.


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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Sun Nov 08, 2015 12:41 am 
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The Reapers can't have converted every species into Reapers, don't forget. Harbinger mentions it multiple times through Mass Effect 2 when he's taunting Shepard, actually: humans are the only species "suitable" for becoming a Reaper of the numerous species we've seen (And probably several that we haven't that lived in the Milky Way and were caught completely unaware). That would cut the number down quiet a bit, probably more to the tune of 1000 or fewer Sovereign-class vessels, given we've got, what... Humans, Turians, Quarian, Geth, Krogan, Asari, Salarian, Batarian, Hanar, Drell, Elcor, Volus, Rachni, Raloi (an avian sapient we made first contact with according to Cerberus News Network), Yahg (aka Shadow Broker), Vorcha and they're only the species we're aware of. None of them, except for humans, are suitable for "ascension", and to make even one fully-functional Reaper takes unspecified billions of individuals. There would have been entire cycles -- probably more often than not -- where no sapient species was suitable for harvesting. 1000 Sovereigns is still a terrifying prospect, but far less hopeless than 20 000. I think BioWare also chose, to their own detriment, to be quiet about the exact numbers of the Reapers, so that whatever endings they came up with would feel possible to the players. i.e., victory wouldn't feel impossible and thus a Deus Ex Machina like it would if they said "Reapers are the first civilisation and there are over a trillion Sovereigns".

Reapers use the Occulysts (the thing we fight in the wreckage through the Omega-4 Relay) as fighters, which you can see at the end of ME3. As far as I'm aware, Reapers themselves only come in Dreadnought-sized vessels or the smaller "Destroyer" variants. They don't appear to split into the various categories we apply to our naval vessels: all vessels large enough become the dreadnought/carriers (which are what Battlestars essentially are) and Reapers from smaller populations, smaller races, or even where growth was "stunted" by other factors become the "Destroyers". All that seems to govern the final product, as it were, is the number of individuals harvested, their appearance, their intellect and "nature" as a species, and whether their genetic material survived the process with its integrity preserved. All Reapers inherit some of the characteristics of the base Reaper (Harbinger, who was the first), but also inherit features of what they used to be. This is why Harbinger is by far the largest Reaper: he's made from billions of the Leviathans, who are probably one of the largest sapients to ever live. The human Reaper "embryo" looked like a T-800 skeleton, but was also in the process of growing tentacles and extra eyes, which fits the "death metal squid" design the others all loosely follow.

We could have won against the Reapers, for certain, but the cost would have been fucking phenomenal. Consider the Turians: their agents were allowing themselves to be captured and taken aboard harvesting ships to detonate concealed thermonuclear weapons, thus denying the Reapers more Marauder and Brute units in their forces. Cannibals were such a major part of the enemy collective because the Batarians were at the very fringes of the galaxy: that's the whole point of Arrival. You destroy their Mass Relay to prevent the Reapers from flooding through it into the galaxy at large, which buys you the six months Commander Shepard spends in prison before the start of Mass Effect 3. The Turians saw that, and saw the Reapers using their people, and were willing to resort to that sort of action, across Palavan and all their colonies, to prevent their kind from being used against themselves and their allies. Cerberus probably would have seen the destruction a Mass Relay detonating wrought, and used that to sterilise entire systems. The actions species were taking separately were effective, but not on the scale they were being deployed at. That's why I always considered the point to be getting the disparate species of the galaxy to work with one another to combat the threat: that's the only way to get the galaxy to be anything like what it was before. The alternative is the "Razed planets" type scenario where we all barely survive, and the galaxy as a society no longer exists.

Oh, and the Andromeda Project, going back, is basically what the UNSC devised Infinity for. Alliance High Command would deploy that ship, or ships, or whatever, to travel to Andromeda, the moment the Reapers attacked, to start new colonies that were independent of humankind and had no contact with them, to ensure the survival of our species. Infinity was created to do the same if either the Covenant, or (later, after they were encountered) the Flood, ever hit Earth. Which also means that, prior to Mass Effect 3, the Systems Alliance had developed an engine capable of travelling from Earth to the edge of the galaxy on stockpiled fuel, at either the same speed or a greater speed than what Mass Relays would allow, and chose to keep it to themselves. :lol: God we're dicks.

I say this because this ship would have to be able to outrun Reapers, evade them (i.e., it wouldn't be able to use the Mass Relay network, which would tell the Reapers where the ship was heading, and not allow travel outside of the galaxy), and not be hindered by fuel once it travelled into dark space, in case it needed to make course corrections or even come to a full stop, perhaps multiple times, for whatever reason.

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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Sun Nov 08, 2015 2:29 am 
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Loki Kola wrote:
The Reapers can't have converted every species into Reapers, don't forget. Harbinger mentions it multiple times through Mass Effect 2 when he's taunting Shepard, actually: humans are the only species "suitable" for becoming a Reaper of the numerous species we've seen (And probably several that we haven't that lived in the Milky Way and were caught completely unaware). That would cut the number down quiet a bit, probably more to the tune of 1000 or fewer Sovereign-class vessels, given we've got, what... Humans, Turians, Quarian, Geth, Krogan, Asari, Salarian, Batarian, Hanar, Drell, Elcor, Volus, Rachni, Raloi (an avian sapient we made first contact with according to Cerberus News Network), Yahg (aka Shadow Broker), Vorcha and they're only the species we're aware of. None of them, except for humans, are suitable for "ascension", and to make even one fully-functional Reaper takes unspecified billions of individuals. There would have been entire cycles -- probably more often than not -- where no sapient species was suitable for harvesting. 1000 Sovereigns is still a terrifying prospect, but far less hopeless than 20 000.


Keep in mind also that the galaxy wide civilisation you just described only covers less than 1% of the galaxy, and perhaps a similar extent of the mass relay network. I've considered the possibility that there may even be other Citadels scattered across the Milky Way. What of the multitiude of other races we don't know about? Suppose each section of the network might have a compatible species?

There's also the elephant in the room: the mass relays, the very technology of the mass effect itself, is a trap designed to sucker in new species into adopting it so that they develop along lines the Reapers desire. The Reapers then know exactly how these species are going to progress, I mean, by this point they'll have seen it all. The Reapers, of course, have the knowledge of untold numbers of ancient civilisations, and possess the absolute pinnacle of mass effect tech, which is likely hundreds, if not thousands, of years ahead of the species they're about to harvest. And let's not get started on the advantages indoctrination affords them...

Then there's the state the known galaxy is in when the Reapers finally arrive. Are they ready? Fuck no. The Batarians are an isolated failed state, so they're gone almost instantly. The Krogan are hobbled by the genophage, and will have a lot of trouble getting anywhere because they have no fucking navy. The Terminus is basically organised chaos ruled by petty warlords and crime bosses more concerned with cash than anything else. The Quarians and Geth are in a state of total war with one another, so that's two of the galaxy's largest military forces tied down. And the Citadel has done everything possible to shoot itself in the foot and yell "LA LA LA LA LA" whenever they're about to hear anything uncomfortable, anything that would disturb the peace they've had for over a thousand years. Nobody has taken Shepard's warnings seriously (save for a select few), and have totally dismissed him/her DESPITE A FUCKING REAPER CRASH LANDING RIGHT ON TOP OF THE CITADEL. :x

So yeah. I'd say the situation was totally hopeless. :| The only species that was really able to put up a fight was the Turians, but they take catastrophic casualties. Everybody else got steamrolled the instant Reaper forces arrive in their home systems.


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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Sun Nov 08, 2015 8:51 am 
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Actually, the humans were able to put up a fight, too. They had the largest remaining military contingent, I believe, because Admiral Hackett sacrificed the entire Arcturus fleet to allow our other assets to escape through the mass relay and regroup. I think our military also developed the most sound Anti-reaper tactics, too, based on the in game codex. Like jumping their Everest-class Dreadnoughts right on top of a Reaper where their superior manoeuvring abilities meant nothing, and fewer of their weapons could converge on the dreadnought. The alliance also figured out how to break into the mass relays and observe the movements of Reaper forces. The lore is set up to be as vague as possible about our chances of survival, but they were definitely better than "we're fucked".

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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Thu Jun 16, 2016 2:47 pm 
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Well, there's a new Andromeda trailer from E3...sort of...



Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.

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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Sun Aug 21, 2016 8:20 am 
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CWS wrote:
Well, there's a new Andromeda trailer from E3...sort of...



Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.

While there is no new Andromeda news at the moment, my most recent ME2 playthrough has me thinking on it a bit more, and I realize there are two things I neglected to point out in/about the trailer above.

1: The main character's name is Ryder, and the default character model will be female, though like Shepard their sex and appearance can be customized by the player.

2: Maybe this is just me, but that is the ugliest damn asari I've ever seen at about the :50-second mark. I mean, she almost looks...masculine. What, are we going to have transari now? :?

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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Sun Aug 21, 2016 5:47 pm 
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CWS wrote:
While there is no new Andromeda news at the moment, my most recent ME2 playthrough has me thinking on it a bit more, and I realize there are two things I neglected to point out in/about the trailer above.

1: The main character's name is Ryder, and the default character model will be female, though like Shepard their sex and appearance can be customized by the player.

2: Maybe this is just me, but that is the ugliest damn asari I've ever seen at about the :50-second mark. I mean, she almost looks...masculine. What, are we going to have transari now? :?


Damn, and there was me waking up and thinking Bioware had finally released gameplay or something. :lol: But seriously, they acting kind of like cockteases now. Over a year since announcing, and so far there's been nearly nothing to show. Well, nothing we haven't already seen.


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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Wed Sep 07, 2016 4:36 pm 
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Well, here's some newly-unveiled gameplay footage...and apparently what started out as an Xbox-exclusive franchise has now become a showcase for the Playstation Neo. :|


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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Fri Sep 09, 2016 1:19 pm 
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Interesting!

Gamespot wrote:
Mass Effect: Andromeda's Male and Female Characters Both Exist In-Game, Are Family
BioWare reveals key details about the Ryder family.
Last updated by Tamoor Hussain on September 8, 2016

The Mass Effect series has always allowed players to choose between male and female characters, but in Mass Effect: Andromeda both versions of the protagonist, Ryder, will exist in the universe and are actually related.

"What people don't know, a little surprise here, is these two are brother and sister," Mac Walters, creative lead on Andromeda, told PlayStation Access. "They both exist in the game world at the same time. So if you're playing as the sister--the female Ryder--your brother is somewhere in the universe."

Not only that, but the character shown in the first reveal trailer wearing the N7 armor is also related to the Ryder siblings.

"Another fun little tidbit is the character we saw two E3s ago in the N7 is actually their father. We've got the full Ryder family now revealed. We'll do names and things in the future."

During Sony's PlayStation Meeting it was revealed that Andromeda will take advantage of the new hardware in the PlayStation Pro, and a 4K gameplay video was shown. BioWare later confirmed Andromeda will run at 30 FPS across both PS4 and the PS4 Pro.

BioWare's Aaryn Flynn also revealed a brand new Mass Effect: Andromeda trailer will be shown on November 7 to "officially open the doors to the next chapter of the Mass Effect universe." This date is N7 Day, which BioWare uses to celebrate its sci-fi franchise.

Mass Effect: Andromeda launches in 2017 for PS4, Xbox One, and PC.

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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Tue Nov 01, 2016 11:43 am 
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As N7 day and its highly anticipated reveals draw near, here's a new trailer for the Andromeda Initiative to torture tantalize us.


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 Post subject: Re: Mass Effect: Andromeda
PostPosted: Tue Nov 08, 2016 12:02 pm 
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So yesterday was N7 Day, which meant the release of the long-awaited new Andromeda trailer. This is it.



Also, yesterday ME2 and ME3 were finally added to the Xbox One's backward-compatibility roster. :rbg:

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