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 Post subject: Re: XCOM 2
PostPosted: Thu Mar 10, 2016 9:07 am 
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Honestly, I think it'd be better for me to show than to tell. So, here's me on my 9th ( :!: :!: :!: ) Iron Man campaign, about the third mission in, if I recall. I wanted to demonstrate how in XCOM 2 you have to have a much faster mind for both tactics and overall strategy, because you're not on your home turf, anymore. ADVENT owns Earth, now: if you want to strike at them, you've got to take these short windows and plan the best you can on the run. Oh, and be prepared for ADVENT's smirking revenge. Plus nightmares.

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 Post subject: Re: XCOM 2
PostPosted: Mon Mar 21, 2016 2:30 am 
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Well I definitely like the way the units, characters and weapons now look much more realistic than they did in the first game.

Also, I'm sure I'm not telling you anything you don't already know, but...the fact that you didn't lose anyone on that mission was nothing short of sheer luck, in several instances. o_o Particularly so at the very beginning and the very end of the clip.

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 Post subject: Re: XCOM 2
PostPosted: Mon Mar 21, 2016 2:49 am 
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At the end, yes: but I figured it was better to take that risk knowing how inaccurate the Troopers are without the Officer to buff them. After all, I might've lost one or even both of the troops they shot at, but it was better than the guaranteed loss of them if the turn counter ticked to zero. At the beginning it's a little less of a risk, because even if the aliens do discover you, them moving to cover counts as their turn. That, and any overwatch you set from "hidden" suffers no aim penalties, so I was guaranteed a few kills thanks to my snipers and the shotgun aim bonus at that range.

That said, the start of the campaign in this game is a crapshoot where it comes to soldiers, it's pretty much designed so that you're forced to lose some: in fact, if you play the tutorial you WILL lose two, because it's scripted. Legend Mode has no tutorial, though. So, yeah, it is a miracle: one that's definitely worked out in my favour since then.

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 Post subject: Re: XCOM 2
PostPosted: Thu Jul 20, 2017 2:08 pm 
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So I've had this game for a while thanks to a particularly generous friend, but I really only started playing it in earnest about a week and a half ago...and have basically been unable to stop ever since. Everything I loved about its immediate predecessor has been either brought back or improved upon, along with a number of new and engrossing innovations.

I particularly like the streamlined base management, the new character classes (Rangers and Specialists are a huge improvement over Assault and Support troops, respectively), weapon mods, and best of all, the fact that most weapon and armor upgrades are universal, save for a few ultra-powerful unique items.

I do kind of miss the gene mods introduced in Enemy Within, but I'm apparently in the minority there. And I think ammo types should be classified as reusable weapon mods, rather than unique items. But beyond that, so far I can think of very little to critique.

EDIT: Well okay, the load times are kind of distressingly long, especially considering I'm running the game off an SSD.

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Last edited by CWS on Thu Jul 20, 2017 2:18 pm, edited 1 time in total.
Well one other thing.


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 Post subject: Re: XCOM 2
PostPosted: Sat Aug 19, 2017 3:45 am 
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I guess I should link to some info on War of the Chosen, the soon-to-be-released expansion for XCOM 2 which is reportedly so ambitious that Firaxis considered simply making it XCOM 3.

And if you think that's an exaggeration, well...here.


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